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  • [size=10]you're*[/size]
    [align=center][url='http://phorums.phantasia5.com/index.php?thread/101-how-to-connect-and-play/']How to Connect to and Play Rise of Warriors[/url] - [url='http://phorums.phantasia5.com/index.php?thread/100-complete-quest-guide-how-to-access-the-undying-lands/']Complete Rise of Warriors Quest Guide[/url][/align]

    The post was edited 1 time, last by Tantalus ().

  • Accendant the code you're looking for for shoot arrows is as follows: [code]inflict = floor(((.50 + 1.3 * RND()) * might) * (1 + (c->player.level * .01)));[/code] OR [code]might = (c->player.strength * (1 + sqrt(c->player.sword) * N_SWORDPOWER) + c->battle.strengthSpell) * (1 + (c->player.level * .01));[/code]Fairly certain that's how it's done. Both accomplish the same thing, just in a different part of the calculation. Shoot arrows was always (MELEE DAMAGE * (1+ (CHARACTER LEVEL * .01)))
    [align=center][url='http://phorums.phantasia5.com/index.php?thread/101-how-to-connect-and-play/']How to Connect to and Play Rise of Warriors[/url] - [url='http://phorums.phantasia5.com/index.php?thread/100-complete-quest-guide-how-to-access-the-undying-lands/']Complete Rise of Warriors Quest Guide[/url][/align]

    The post was edited 4 times, last by Tantalus ().